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Snyk has created this PR to upgrade xstate from 4.13.0 to 4.14.0. See this package in npm: https://www.npmjs.com/package/xstate See this project in Snyk: https://app.snyk.io/org/emyann/project/aaed50ea-1579-46c6-87ab-67f9a58a5579?utm_source=github&utm_medium=upgrade-pr
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Snyk has created this PR to upgrade xstate from 4.13.0 to 4.14.0.
ℹ️ Keep your dependencies up-to-date. This makes it easier to fix existing vulnerabilities and to more quickly identify and fix newly disclosed vulnerabilities when they affect your project.
Release notes
Package name: xstate
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4.14.0 - 2020-11-05
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4.13.0 - 2020-08-27
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from xstate GitHub release notesMinor Changes
119db8fb#1577 Thanks @davidkpiano! - Expressions can now be used in thestop()action creator:Patch Changes
8c78e120#1570 Thanks @davidkpiano! - The return type ofspawn(machine)will now beActor<State<TContext, TEvent>, TEvent>, which is a supertype ofInterpreter<...>.602687c2#1566 Thanks @davidkpiano! - Exit actions will now be properly called when an invoked machine reaches its final state. See #1109 for more details.6e44d02a#1553 Thanks @davidkpiano! - Thestate.childrenproperty now properly shows all spawned and invoked actors. See #795 for more details.72b0880e#1504 Thanks @Andarist! - Addedstatusproperty on theInterpreter- this can be used to differentiate not started, running and stopped interpreters. This property is best compared to values on the newInterpreterStatusexport.Minor Changes
f51614df#1409 Thanks @jirutka! - Fix typeExtractStateValueso that it generates a type actually describing aState.valuePatch Changes
b1684ead#1402 Thanks @Andarist! - Improved TypeScript type-checking performance a little bit by using distributive conditional type withinTransitionsConfigArraydeclarations instead of a mapped type. Kudos to @amcasey, some discussion around this can be found heread3026d4#1407 Thanks @tomenden! - Fixed an issue with not being able to run XState in Web Workers due to assuming thatwindoworglobalobject is available in the executing environment, but none of those are actually available in the Web Workers context.4e949ec8#1401 Thanks @Andarist! - Fixed an issue with spawned actors being spawned multiple times when they got spawned in an initial state of a child machine that is invoked in the initial state of a parent machine.Illustrating example for curious readers.
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